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How do I tie prompt-driven worldbuilding into my game?

Kathrin Janowski • 10. Oktober 2021

Project "Nonfi Nis" - Week 38

Still struggling with getting back into the groove - I had hoped to write this post two months ago. But better late than never, right? Last time I announced that I would use WorldAnvil's Summer Camp challenge to try and make some progress on the worldbuilding for this game. So let's see what I got out of it.

Taking Stock

The articles I wrote during that challenge are listed here: Summer Camp 2021

Also, I kept track of ideas for how I could include them in the game.

As you can see below, I did not complete all of the challenge's prompts. Besides time, one reason was that I could not think of any answer to those prompts that would benefit the Nonfi Nis project. (Or the main game, for that matter.) And while background flavor is always nice to have, I was trying to stay on track this time.

However, for those prompts which I did answer, I could think of a use more often than not. At the very least they could serve as decorative objects or as the inspiration for idioms used by the characters.

number prompt what I wrote about how I could use it
1 a building associated with healing the sick the "Spa of Life" One of the family's relatives could have been there at the time of the final attacks. Someone might wish to go there after the war. There could be idioms like "this is no stay at the Spa of Life."
2 a medical condition which is feared by some the Rul equivalent of cancer One of the threats looming over the survivors due to radioactive fallout.
3 a new medical cure/treatment radiotherapy ?
4 a species of working animal trained bugs carrying explosives There might be a mention of a recent attack by these bugs.
5 an ethnicity whose cultural exports are highly sought-after the Nuora and their famous legends There may be a copy of "Tales from the Southern Shore" in the shelter. The book is thick and heavy. There are idioms based on those tales.
6 an extraordinary writing tool an expensive calligraphy set One of the family members was gifted/has inherited such a calligraphy set and took it to the shelter with them.
7 an area wrapped in myth the mountains where the Spa of Life was built ?
8 a myth about a landmark a Nuorian legend about a healing spring The legend might be linked to the plot somehow. There may be idioms based on it.
9 a myth about a prophecy a Nuorian legend about an ignored warning The legend might be linked to the plot somehow. There may be idioms based on it.
10 a festival associated with a celestial body the celebration of spring The Op family brought their festive lanterns to the shelter. Those are seen in a storage room. They show the aesthetic of the Rilanga. They may be useful as light sources.
11 an inhospitable region the wasteland surrounding the border The area's hostile environment may offer an explanation why the shelters are that close to the border.
12 a species which lives in an inhospitable region large cacti A domestic/potted variant might be seen in the shelter.
13 an ethnicity surviving in an inhospitable region nomads who eat their dead There may be horror stories about the cannibals out in the wasteland. There may be mention of them siding with the Ran-E-Zu.
14 an old organization which still casts a shadow an intelligence service reporting disloyal citizens They have been a reason to avoid non-patriotic talk for a long time.
15 a lost or ancient language native language spoken in the Op family's home region There may be words from that language mixed in with their Rilangun speech. The country used to be neutral some time ago. The family's ancestors moved here from Rilanga territory.
16 an ancient or powerful artifact - -
17 a religious order from history - -
18 a coming of age ceremony Rilanga school graduation Every graduate receives a traditional scarf. These are found in the shelter.
19 a famous message the Last Announcement on Rilanga TV The Op family are watching this broadcast at the beginning of the game.
20 an often undervalued but vital profession a building's maintainer The Op family do not have one at the shelter. They lack the skills for repairing broken machinery or infrastructure.
21 a building associated with crime or justice - -
22 a renowned criminal - -
23 a unit who guards an important person - -
24 a settlement known as a pleasure town a town known for gastronomy and entertainment There may be idioms related to it.
25 a brave hero who hides a secret past - -
26 a romancer a dancer of from the above-mentioned town There may be idioms related to that person.
27 a large business a big electronics company They produced several of the devices and appliances in the shelter.
28 a vital trade resource that supports a region expensive silk from their home country At least one family member owns a piece of clothing made from it. Either they lament leaving it at home or they brought it to the shelter.
29 a production settlement a settlement famous for that silk ?
30 a title which can only be earned an academic teacher The grandfather used to be one before retiring. This explains the family's relative wealth.
31 a bloody coup or rebellion - -

Stumbling from Challenge to Challenge

So... one reason why I did not get to writing this blog post earlier is that the people behind WorldAnvil are very generous with inspiring challenges. By the time I had recovered from the weeks of writing, September had arrived and with it came the "Shipwright Challenge". I did not want to miss that chance to write about Ycalla, the very ship around which the entire worldbuilding project had formed. The result is here: Ycalla (vehicle)

Then as soon as that challenge was finished, along came the "Spooktober" prompt list. And I thought: "Hey, why not do the same thing as I did with Summer Camp?"

As of writing this post, I have answered 5 of the 30 Spooktober prompts. This time around I am focusing on fleshing out ideas that I already had in some form - stub articles, concepts mentioned in earlier articles and so on. And I'm happy to say that 4 of these 5 are useful for Nonfi Nis! Yay!

  • I wrote the long-overdue article about the Ralenlos Mountains where the shelters are located.
  • I wrote about the day-night-cycle on Ranul - the reason why the "Empty Night" lasts about 8 days.
  • I wrote about the lanterns used during the spring festival.
  • I wrote about the crest on the Rul skull and finally settled on its function.

Developing a Prop

Let's have a closer look at the lanterns for the spring festival. What purpose will they serve?

Look and Feel

At the most basic level, they can appear as background elements that make the storage room appear chock-full of the Op family's belongings. That may not sound like much, but as I've learned in recent years, flavor details should not be underestimated. Like 3D models that need a scratched texture to stop looking completely artificial, or fantasy costumes that look kinda bland before you start adding pouches, talisman amulets and/or a knife strapped to the ankle. But why are these little details so important?

Well, first of all, they add to the overall look-and-feel of the environment. As an artifact of the Rilanga culture, they will reflect their aesthetics, which in turn gives rise to different ideas about what their culture is like.

In case of the Rilanga, I wanted something elegant but at the same time well-ordered, emphasizing their ideal of conformity. This is why I went for clean, geometric shapes. The ornamental pattern is mainly composed of circles and ovals, repeating seamlessly. I always associated the Rilanga more with soft, smooth curves whereas the Ran-E-Zu have more harsh and edgy "feel" to them.

To stress the idea of a spring festival, I wanted these basic shapes to form something like flowers. I decided to color them in yellow and orange hues, partly because yellow is the national color of the Rilanga Union and partly because  these colors are warm and sunny. Fitting for the celebration of longer daylight phases and rising temperatures.

But for the background color between the petals, I faced a dilemma. The obvious choice would be a nice grassy green, reminiscent of the plants beginning to sprout from the ground and the leaves growing on the trees. However, green is the national color of the Ran-E-Zu, the mortal enemies! Awkward. I tried making the background red, but that looked more like an autumn color scheme than a spring one. Not ideal, either.

In the end, I went for a pale, yellowish green. Not quite fitting the color of Ranul's vegetation, but more in line with the color palette of the Rilanga. And it still looked nice and fresh.

Rilanga Spring Lanterns

Materials

One other thing that I had to think about was the material of the light screen. My first idea was paper, but this would be unlikely since Ranul is mostly a desert moon. Sure, there are lush forests on the coasts of Mustik Hamesi's seas, but I figured people would have better uses for those than turning them into lanterns which are only lit once every 521 days.

So what else could they use? Pergament? That would be a sensible option - a by-product of keeping livestock, probably. But then my mind locked on to another fact - they have lots of sand! As in the main ingredient of glass. This made stained glass the most logical choice.

The next thing I had to decide was the kind of light source that these lanterns would contain. I thought about using harnessed crystal fire - a volatile crystalline substance carefully exposed to oxygen. But that didn't really strike me as safe. Electric lightbulbs? Hrm... not quite. Those lanterns were supposed to be a long-standing tradition, and the Rilanga are a rather conservative culture. Candles, maybe? Or oil lamps... yes, that one felt about right.

Mind you, the oil that they use could not be fossil fuel because Ranul has very little of that. So I settled for oil extracted from certain tree nuts. That's another plant that may become useful in the long run - as environmental vegetation, as a trade resource, and who knows what else.

In the end, this gives me a set of lamps which are of a non-flammable material and offer an alternative to electric lighting. Hehe, I sense a power failure coming up in the Op shelter... and without a maintainer to fix it, these festival lanterns may be the only light source for a while... See how the ideas from the different prompt answers are coming together, forming a semblance of a game plot?

Characterization

Finally, there is one more thing that these lanterns tell us. Why did the Op family bring them to the shelter? If they wanted emergency light sources, they could have brought regular candles or flashlights. Which they may have, too.

But these lanterns are used in the celebration of an annual event. A celebration that brings the community together. A holiday that is certainly tied to fond memories. In other words, the lanterns have sentimental value for the family - people who are now separated from their community and who probably expected to stay in the shelter for so long that they would celebrate there at least once.

Suddenly, these innocent background props became loaded with emotions. Emotions that make the characters relatable and that may bubble up to the surface at the worst possible time. Because of the rule of drama. Yes, that will be useful for increasing the stress level among the family members, and I can see a couple of dialogue lines appearing on the horizon.

Summary

Prompt lists are a great tool for exploring one's world. They can lead us in unexpected directions and spark random ideas that can be developed into something of actual use.

Everything inside a fictional world is connected to the rest somehow - the difficult part is figuring out the nature of those connections. Sometimes they emerge when we think things through to the logical conclusion. Why is that thing designed the way it is? Why would it be here in that place and at that time? What is it used for? What else can it be used for?

To avoid getting sidetracked by prompts, I also found it important to remember that these are only suggestions, not mandatory tasks. For instance, I'm following the Spooktober list very loosely, picking prompts out of order and trying to prioritize those that I can tie to the Nonfi Nis game on some level. What use is "winning" a challenge if it derails the project?

I'm curious where else the Spooktober prompts will lead me. I'll try to squeeze in another blog post between that challenge and the preparations for the next big challenge WorldAnvil challenge in December - also known as "WorldEmber".

Have you worked with prompt lists to develop your worlds? Feel free to let me know your favorites, and/or what you got out if it!

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